OpenVDB的安装与第一个demo
介绍
OpenVDB是迪士尼推出的开源库,主要用于处理图形学中的各种数据结构。例如稀疏数据结构,还有与之相关的各类应用(比如网格转换为SDF等)。
OpenVDB是个C++的库。因此你下载源码之后编译出来的是静态库和动态库。把库配置好,头文件配置好,就是把vdb安装好了。
参考:
安装
安装主要参考github
首先安装依赖
就是常规的cmake安装流程 从github上clone下来 然后参考github,安装boost tbb blosc这三个依赖库
cmake -B build
cmake --build build
另外你还可以make install。这样的好处是还可以把编译好的库安装到安装目录(其实就是把编译出来的静态和动态库拷贝到/usr/local/lib/以及把头文件拷贝到/usr/local/include/)
第一个demo
参考官方文档
在CMakeLists.txt中写入
cmake_minimum_required(VERSION 3.20)
project(main)
list(APPEND CMAKE_MODULE_PATH "/usr/local/lib/cmake/OpenVDB")
find_package(OpenVDB REQUIRED)
add_executable(main main.cpp)
target_link_libraries(main OpenVDB::openvdb)
其CMAKE_MODULE_PATH就是FindXXX.cmake的位置。这些.cmake文件是vdb作者已经写好的,在你安装(make install)的时候会自动安装。
然后再利用find_package来查找这个cmake配置文件。
最后是link这个lib
main.cpp:
#include <openvdb/openvdb.h>
#include <iostream>
int main()
{
// Initialize the OpenVDB library. This must be called at least
// once per program and may safely be called multiple times.
openvdb::initialize();
// Create an empty floating-point grid with background value 0.
openvdb::FloatGrid::Ptr grid = openvdb::FloatGrid::create();
std::cout << "Testing random access:" << std::endl;
// Get an accessor for coordinate-based access to voxels.
openvdb::FloatGrid::Accessor accessor = grid->getAccessor();
// Define a coordinate with large signed indices.
openvdb::Coord xyz(1000, -200000000, 30000000);
// Set the voxel value at (1000, -200000000, 30000000) to 1.
accessor.setValue(xyz, 1.0);
// Verify that the voxel value at (1000, -200000000, 30000000) is 1.
std::cout << "Grid" << xyz << " = " << accessor.getValue(xyz) << std::endl;
// Reset the coordinates to those of a different voxel.
xyz.reset(1000, 200000000, -30000000);
// Verify that the voxel value at (1000, 200000000, -30000000) is
// the background value, 0.
std::cout << "Grid" << xyz << " = " << accessor.getValue(xyz) << std::endl;
// Set the voxel value at (1000, 200000000, -30000000) to 2.
accessor.setValue(xyz, 2.0);
// Set the voxels at the two extremes of the available coordinate space.
// For 32-bit signed coordinates these are (-2147483648, -2147483648, -2147483648)
// and (2147483647, 2147483647, 2147483647).
accessor.setValue(openvdb::Coord::min(), 3.0f);
accessor.setValue(openvdb::Coord::max(), 4.0f);
std::cout << "Testing sequential access:" << std::endl;
// Print all active ("on") voxels by means of an iterator.
for (openvdb::FloatGrid::ValueOnCIter iter = grid->cbeginValueOn(); iter; ++iter) {
std::cout << "Grid" << iter.getCoord() << " = " << *iter << std::endl;
}
}
编译运行之后得到结果
Testing random access:
Grid[1000, -200000000, 30000000] = 1
Grid[1000, 200000000, -30000000] = 0
Testing sequential access:
Grid[-2147483648, -2147483648, -2147483648] = 3
Grid[1000, -200000000, 30000000] = 1
Grid[1000, 200000000, -30000000] = 2
Grid[2147483647, 2147483647, 2147483647] = 4